1: pygame.init()
2: screen = pygame.display.set_mode((1024, 768), FULLSCREEN)
3: font = pygame.font.Font("SOMEFONT.TTF", 100)
4: surface = font.render(mesg, 1, pygame.color.Color("white"))
5: screen.blit(surface, ((screen.get_width()-surface.get_width())/2,
6:                       (screen.get_height()-surface.get_height())/2))
7: pygame.display.update()
8: while pygame.event.wait().type not in (KEYDOWN, MOUSEBUTTONDOWN):
9:     pass
